Its late then usual but the Halo Bulletin is now live. It looks like February will bring some loving to the matchmaking for Reach, with a matchmaking update coming soon. You can see the updates go live on February 7. Another big thing in the bulletin is what’s next for Halo Waypoint. You can see what the update for the matchmaking will be like down below. Read the full Halo Bulletin here.
• Grifball updated.
Map changes include Radiant being removed and Impact Arena (Grifball) and Sierra Vista (Grifball Dash) being added. One additional change to this playlist is that Blargball variants will now appear in voting slot three only. Semi-related, to vote for that choice, you must say “wort wort wort” into your mic while simultaneously selecting that option. Please note that saying “wart wart wart” will render your selection null and void.
• Squad DLC updated.
Squad DLC’s population is dangerously low. To breathe some life into this list, we’re making a few changes. Anniversary maps have been set to optional, and Noble and Defiant maps continue to be required. We have also heard your concerns in regard to a few achievement-friendly game types still being difficult to find. In response to that, we’ve added the following objective game types to voting slot three:
Multiflag on Highlands, 1 Flag on Highlands, 1 Flag on Condemned, Invasion on Breakpoint, Crazy King in Breakpoint, 1 Flag on Breakpoint, 1 Flag on Tempest, Multiflag on Tempest, Crazy King on Tempest, Neutral Bomb on Tempest, Multiflag on Condemned, Crazy King on Condemned, Crazy King on High Noon, 1 Flag on High Noon, Crazy King on Breakneck, 1 Flag on Breakneck, Stockpile on Ridgeline, Neutral Bomb on Ridgeline, and Crazy King on Ridgeline.
• Rumble Pit updated to TU settings.
TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.
• Infection updated.
Map changes include Sword Base being removed and Uncaged replacing The Caged. Also, we’ve noticed some feedback coming from both matchmaking and internal playtests about players getting betrayed by teammates at the beginning of games. Since that sometimes results in a less advantageous respawn position, we’ve removed friendly fire in an attempt to cut down on that particular form of griefing.
P.S. One final effort is all that remaaaaaaains, so please, dear players, just focus on the braaaaaains.
• Banshee replaced with Revenant on Breakneck.
The classic Gauss ’Hog vs. Banshee battle on Headlong will continue. We bid adieu to the flying purple thing on Breakneck, though, and welcome its hovering brethren in its place!
• Rocket ’Hog Race weighting reduced in Multi Team.
I think this game type should be renamed “Spawn in the Passenger Seat Every -Yoinking- Time.” That has absolutely nothing to do with the reweighting, by the way. I just don’t want the impending name change to take you by surprise.
• Zero Bloom moved to Competitive category, and Beta category hidden.
Zero Bloom Slayer is popular enough to be moved to the Competitive category. We’re working on what will be in the Beta category next, but it needs a little more time to marinate in order to reach its maximum important status. Keep an eye out for its return in the near future.
• Classic game types removed from Anniversary Squad, and One Bomb Damnation moved to Anniversary Classic.
Classic game types are being removed from Anniversary Squad, and One Bomb Damnation is moving to Anniversary Classic. What? I already said that? Fine then. Moving on.
• Team Slayer changes. Make your voice heard!
We are in the process of deciding if the Team Slayer playlist will be updated to TU settings. This continues to be one of the most popular playlists, so we are not taking this decision lightly. In an effort to get player feedback that’s as accurate as possible, we are going to pull voting data over a two-week period.
Team Hotshot added to Action Sack.
Right about now you’re probably asking yourself, what is Team Hotshot? To answer that question, I grabbed the playlist designer that created this game type, and asked him a few questions.